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A complete walkable airport for Unreal Engine 5: check-in with bag drops, six security lanes, stocked duty free, shops and food, three gates with jet bridges and airliners you can board, a baggage claim with running carousels, the bag room, a runway, taxiways, a control tower, roads and parking.
Check in, clear security, shop, board at the gate and collect your bags on the other side.
The terminal: a single-level concourse under a long louvred roof on V columns, a glazed airside wall looking onto the apron and three gates, granite-banded terrazzo floors, ceiling panels with downlights, wayfinding signs and departures boards with real flight lists.
Landside: kerbside drop-off under the entrance canopy, a check-in hall of two islands with sixteen bag-drop positions (weigh belts, take-away belts and collectors), queue posts, kiosks and a currency exchange with ATMs.
Security: six screening lanes, each with an X-ray scanner, a walk-through metal detector, roller tables, divest and recompose tables and screening bins, plus body scanners and lane furniture.
Airside shops and food: Skyway Duty Free (spirits walls, fragrance islands, tills), a newsagent with magazine racks, a souvenir and gift shop, a coffee bar with an espresso machine and a stocked pastry case, a bar, a burger counter with its kitchen line, cafe tables and lounges. Every product on the shelves is a modelled object.
Gates: three gates, each with a holdroom of seating rows, a podium and a hero jet bridge with an operator cab, accordion canopy and service stair; one docks to its aircraft on a loop. A narrow-body airliner stands at every gate with its cockpit, cabin, galleys and lavatories inside, and tow tractors wait in the ground-service bays.
Arrivals: a baggage claim hall with two carousels running with bags, luggage trolleys, rental counters and exits, and behind the wall the bag room, where belts carry bags from the loading point to the carousels.
Restrooms: men's, women's and all-gender rooms with stalls, toilets, urinals, lavatory counters, mirrors and hand dryers.
Outside: the apron with stand markings, a 2,800 m runway with its markings and edge lights, a parallel taxiway with holding positions, a control tower, a maintenance hangar and a cargo shed, high-mast apron floodlights, a perimeter fence and road, landside roads with gantry signs and lane arrows, curbs, a parkway and parking.
The download is the ready-to-play Unreal project: the lit level (Lumen, virtual shadows, Nanite architecture) with collision and a first-person walker, every placed item its own actor so you can move and rearrange it in the editor. Airlines, shops and brands are fictional.