Asset details
A game-ready white farm pig with a fine bristle coat, a curly tail and seven animations (walk, trot, run, chew, yawn, bite and death), with four LODs, ready for Unreal, Unity and Godot.
A game-ready Large White farm pig, about 1.75 m long, pink-skinned under a coat of fine pale bristles, with a curly spiral tail, an opening mouth with teeth and tongue, and glossy brown eyes. For farms, villages, survival and hunting games.
Rigged on a 31-bone quadruped skeleton (spine, neck, head, jaw, ears, tail and four legs).
Clips: Walk (loops, 0.31 m/s), Trot (loops, 0.8 m/s), Run (a choppy gallop, loops, 1.57 m/s), Chew (loops), Yawn, Bite_lunge (an attack) and Death_collapse (falls onto its side and settles). Locomotion is in place: drive the travel speed listed for each gait.
The coat ships two ways: as a strand groom (Unreal_Groom, Alembic) to bind to the skeletal mesh in Unreal Engine, and baked into the skin's colour, normal and roughness maps as short hair, which every engine and LOD shows. An Unreal Engine 5.8 project with the pig, a drop-in Blueprint (every clip on an event) and an overview map is included under Unreal.
Includes FBX (skeletal mesh plus one FBX per clip for Unreal), a GLB with every clip embedded, four LODs below the 196,924-triangle LOD0 (98k, 49k, 20k and 8k triangles) and PNG textures.
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