Asset details
A cab-forward municipal rear-loader garbage truck whose working parts all move: doors, tilt cab, steering, rolling wheels, a tailgate that swings up on hydraulic cylinders, a packer blade and a cart tipper that empties a wheelie bin. Rigged for Unreal, Unity and Godot.
A game-ready city refuse truck, 9.8 m long: a lime-green cab-forward tilt cab, a 5.2 m refuse body with stiffeners and a red-and-white reflective stripe, and a rear-loader tailgate with its hopper, packer and cart tipper. The paint carries road grime that builds up from the ground, dirt in the crevices and faint streaks, baked into the textures.
The chassis is a steering front axle and tandem dual rear axles on stacked leaf springs, with a chrome diesel tank (its filler cap reachable on the outer shoulder), a DEF tank with its blue cap, an exhaust stack, air tanks and riding steps. The tyres have block tread and raised sidewall lettering.
The cab is fitted out: seats with headrests and belts, a dashboard with gauges, radio and switches, door trim with armrests and pockets, pedals, an overhead console and a headliner. The windows are a separate see-through material, so the interior shows through them.
The mechanisms work the way the real ones do. The whole tailgate and hopper swings up and back 80 degrees about a pinned hinge on the body roof, pushed by two diagonal hydraulic cylinders that stay pinned to the body and to lugs on the tailgate through the whole stroke. The cart tipper grips the bin with yellow clamps, lifts it 135 degrees into the hopper mouth and the bin lid falls open. The cab tilts forward on its front hinge over the engine.
Rigged on 23 bones (doors, cab, both steering knuckles, six wheel groups, tailgate, both lift cylinders and rods, packer blade and rods, tipper, clamps, bin lid), so you can drive any part yourself.
Clips: Idle, Drive (loops: one wheel turn per second), SteerLeft, SteerRight (32 degrees), DoorOpen_L, DoorClose_L, DoorOpen_R, DoorClose_R, CabTiltForward, CabTiltBack, TailgateRaise, TailgateLower, Pack (loops), CartGrab, CartTip and CartRelease.
Includes FBX (skeletal mesh plus one FBX per clip for Unreal), a GLB with every clip embedded, and baked 4K colour, normal, roughness and emission maps. 100,080 triangles.
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