Asset details
An old Bordeaux-shouldered wine bottle in dark olive glass, wine to the neck, caked in crazed cellar dust, with a stained cork that pulls out. Rigged with 3 clips for Unreal, Unity and Godot.
A game-ready old wine bottle, 27 cm tall, built to the proportions of a real cellar bottle: a punt in the base, a straight body, a rounded shoulder, a slightly tapering neck and a string rim.
The glass is dark olive and see-through: the deep red wine shows through the body, standing to the lower neck, with the empty neck above it olive. The glass carries a crazed web of dried cellar dust, a dusty haze and pale specks, heavier toward the base. The cork is mushroomed over the lip and stained.
The cork works. CorkOut draws it straight out of the neck; CorkIn pushes it home. Idle holds the rest pose. Sockets mark the hand grip on the body, the pour point at the lip and the cork's grip.
Clips: Idle, CorkOut and CorkIn.
Skeletal mesh, 24,000 triangles, with baked 2K colour, normal and roughness maps; the glass ships as a blended (see-through) material over the wine. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
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