Asset details
A complete walkable 1950s stainless dining car: red vinyl booths, a counter of stools, a back bar of working-looking machines, a full cook line kitchen, and a striped, lit parking lot. Every piece its own game-ready mesh with baked PBR textures and LODs, FBX and GLB.
Pull into the lot, walk up the steps and take a booth.
The building: a factory-built stainless dining car on a brick foundation, rounded glass-block corners, fluted stainless with red porcelain-enamel stripes, a ribbon of windows, a barrel roof and a glass-block vestibule whose doors open as you walk up. Inside, a pressed-tin ceiling, a waxed checkerboard floor, walnut back-bar panels with menu boards, neon and framed photographs. Behind the pass, a block kitchen annex with a quarry-tile floor, a canopy hood, a dish station, reach-in coolers and shelving, and a service door that swings.
Seating and tables: channel-tufted red vinyl booths with welted seams on chrome pedestal tables, counter stools on swivels, condiment caddies, place settings, burgers with fries and cherry pie.
Back bar: a twin coffee brewer with glass decanters, a six-valve soda fountain with a lit flavor header, a three-spindle shake mixer, a cash register, a revolving pie case and a jukebox.
Kitchen: griddles, fryers with baskets, a six-burner range with its oven and pots, a charbroiler and prep worktables set with food.
Decor and lighting: ceiling fans with bowl lights, opal pendants, track lights, air diffusers, a photo gallery, flag pennants, a lit exit sign and a hung television.
Outside: a poured front walk and curb, planters, bollards, a striped parking row with an accessible stall, wheel stops, islands and light poles, a roadside pole sign, and out back a dumpster, a grease bin and crates on a pallet.
Every piece is its own mesh in its own category folder, with baked PBR textures (color, normal, roughness, metalness, occlusion) and LODs, as FBX and GLB; every texture is stored once in a shared Textures folder. Small detail (stitching, screws, labels, grates) is baked into the maps, so the pieces stay light. The Fab version is the ready-to-play Unreal project: the lit level with collision, opening doors and a first-person walker.
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