Asset details
A stainless commercial floor fryer that works: two wire baskets lift out of the oil and hang to drain, oil boils round a frying basket, the drain empties the vat and it fills again, the thermostat lights its lamp. Each basket has a food socket, and a separate load of fries recolours from frozen to golden to cooked. Rigged and animated for Unreal, Unity and Godot.
A game-ready deep fryer for restaurant, diner, fast-food and cooking-game kitchens. The 46 cm stainless body stands on adjustable bullet-foot legs, with a deck round a deep vat of amber oil in a black rim frame, a flue riser at the back with the basket hanger across its face, a thermostat knob and heating lamp on the front rail and a drain valve under the vat.
The baskets are made the way the trade makes them: 10 mm wire mesh spot-welded to a rolled top rim and a base frame, open at the top, a twin-rod handle clipped together and ending in a black grip, and two hooks on the back rim that hang the basket on the hanger. Each basket carries a food socket on its floor (socket_basket_1_food, socket_basket_2_food), so a cooking game can drop any food in and it rides with the basket. Both baskets also export as their own carryable parts for a character to pick up.
Included separately: Fry Basket Fries, a load of fries sized to sit on a basket's socket. One crisp crust with a tint parameter (PaintTint in Unreal, _BaseColor in Unity) and three presets: Frozen (pale), Golden and Cooked (brown and crisp), so fries can go in frozen and come out cooked.
Rigged on 14 bones. Clips: PowerOn and PowerOff (the thermostat turns, the heating lamp lights), Basket1Hang / Basket2Hang (lift out of the oil and hang to drain), Basket1Drop / Basket2Drop (back into the oil), Basket1Fry / Basket2Fry (loops: bubbles roll up through the oil round that basket), DrainOil (the valve opens, the oil runs out of the drain and the level falls) and FillOil (the valve closes and the level rises as oil is poured in).
Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded, designed collision, and the fries as FBX and GLB. Fryer 34,000 triangles, fries 3,700. Unbranded.
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