Asset details
An electronic cash register that works like the real thing: every key presses, the fluorescent displays show what is keyed, the receipt prints what was sold with your store's name and the date, and the drawer, note clips, printer lid, customer display and mode key all move. For Unreal Engine: one drop-in Blueprint with ten subscribable events, settings per placed register and a top-down cashier game that plays out of the box. FBX and GLB with 68 clips for any engine.
A game-ready electronic cash register for shops, diners, gas stations and simulation games, branded TALLY (our own name). The black housing carries an operator display in its sloping face, a customer display on a swivel post, a thermal printer under a hinged lid with the receipt rising from its slot, a mode lock and a steel drawer with four note clips and five coin cups. The till ships empty: what goes in it is your game's.
It works as a shop register works. Amounts are keyed in cents (1 9 9 is 1.99); 20 departments (1 to 10 taxed), 16 preset items (PLU), X/TIME for quantities, %- and coupon, VOID, refund, TAX SHIFT, SUBTOTAL, cash, check and charge tenders with change and split tenders, no sale, received on account and paid out, receipt feed and clerk number, and a mode key through OFF, REG, X, Z and PGM with X and Z reports. The displays show the real amounts and the receipt prints the store's name and address, the date and time, every item, tax, total, tender and change in 32 columns, scrolling as it grows and tearing off when clicked.
In Unreal Engine (5.5, 5.6, 5.7 and 5.8): BP_CashRegister is the whole register, content only with no plugins or C++. Each placed register has its own store name, address, tax rate, preset items, starting mode and clerk in the Details panel, and prints the clock's date and time unless you set a fixed one. A game uses it through one interface call (Interact with the bone the player clicked) or functions such as PressKeyCode, OpenDrawer, CloseDrawer, SetMode and Tear, and hears it through ten event dispatchers: OnKeyPressed, OnDisplayChanged, OnSaleStarted, OnItemAdded, OnLinePrinted, OnSaleCompleted, OnDrawerOpened, OnDrawerClosed, OnReceiptTorn (with the receipt's text) and OnModeChanged. Three maps: a top-down cashier game built only on those events (customers order, you ring them up, take their cash, close the drawer and hand over the receipt, and the game scores you), a first-person walk-up showcase where every part can be clicked, and an overview of all 68 animation clips. Full instructions: exarostudio.com/docs/cash-register.
One skeletal mesh of 5,626 triangles on 59 bones with one 2048 texture set, designed collision on every key and moving part (380 boxes) so a trace finds the part, and 68 clips: every key's press, the drawer opening and closing, the note clips, the printer lid, the display swivel, the mode key, the receipt feeding and tearing, and a whole sale rung up. The download holds FBX (skeletal mesh plus one FBX per clip), a GLB with every clip embedded, and the Unreal projects for each engine version. Unbranded.
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