Asset details
A rough, pitted cast-iron cauldron with a lid that lifts off, sets down beside the pot and goes back on. Hollow inside, rigged for Unreal, Unity and Godot.
A game-ready cast-iron cooking pot: a thick-walled bellied body with a rolled rim and two loop handles cast onto the shoulder, and a low domed lid with an overhanging rim, a seating flange and an arched handle. The iron is near-black and pitted, with rust coming through.
The lid is the mechanism. LidOff lifts it clear, carries it back and sets it down on the ground beside the pot; LidOn puts it back. LidOffIdle holds it off. And the lid is a real object: a character can lift it off the pot and walk away with it. Cauldron_Lid ships as its own mesh with its origin at the handle. The Unreal Blueprint has PickUpLid(Target, Socket) and ReturnLid, and the Unity prefab has PickUp("Lid", hand) and Return("Lid"), so the lid hides on the pot and appears in the hand. The pot is hollow with a real wall thickness, so the inside reads correctly with the lid off.
Rigged on 4 bones (root and the lid's lift, aside and lower), so you can also drive the lid yourself.
Clips: Idle, LidOff (2 s), LidOn (2 s) and LidOffIdle (loops).
Includes FBX (skeletal mesh plus one FBX per clip for Unreal, and the carryable lid), a GLB with every clip embedded, and baked 2K colour, normal and roughness maps.
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