Asset details
Draw a spline, get a finished fence or wall. 16 production styles with gates, damage, colour variants, Nanite and low-poly versions, terrain stepping and one-click bake. Bring your own meshes.
One spline system, completely different construction. Draw a spline and Exaro Fence & Wall Builder builds a finished fence or wall along it: posts and spans spaced by real construction rules, corners, end posts, gates and gateways, wear and damage, debris and collision. It is all live while you edit, and you bake it to static meshes when you are done.
**16 styles included**: Post & Rail, Picket, Privacy Board, Rod Iron, Chain Link, Security Chain Link (barbed topper), Barbed Wire, Welded Mesh Panel, Security Mesh Panel, Horizontal Slat, Wrought Iron Railings with brick piers, Laser-Cut Screen, Breeze Block Wall, Stone Balustrade, Rendered Wall and Dry Stone Wall. That is 45 ready-to-use styles counting the colour variants, and every style also has a low-poly version.
**Built for real terrain** - Follow: spans tilt with the ground (rail, wire, chain link). - Step: spans stay level and step down the slope, posts stretch, footings fill under the full width. - Retaining: a level top line with stone or block fill down to the ground.
**Construction rules, not a ruler** - Preferred, minimum and maximum span length. No sliver panels next to gates or corners. - Corner strategy per style: dedicated corner posts, turned posts, overlapping wall sections. - Typed openings anywhere on the spline: walk gates, drive gates, gateways between piers, gaps.
**Believable wear** - Seeded damage with clustering, so breaches run together like real collapse instead of random holes. - Broken and missing spans, leaning posts, rubble and debris at the foot. - Deterministic: editing one end of a fence never reshuffles the other.
**Ship what you build** - Bake to a single Nanite mesh, to one mesh per segment for streaming and culling, or keep instances. - Simple collision tuned per part: boxes for intact parts, convex hulls on breaches, none on rubble. - Nanite and low-poly (LOD0 + 2 LODs) versions of every style.
**Make it yours** - Every part is a slot in a Style asset: posts, panels, gates, caps, footings, debris, with weighted variants. Use your own meshes or the fence packs you already own. - Colour variants through material swaps, without duplicate meshes. - Drag any style from Place Actors (Exaro Structures tab) or the Content Browser into the level. - Blueprint and Python API: generate, add openings, bake.
Includes a showcase map with every style, ground mode, opening and bake mode.
Supported engines: Unreal Engine 5.6, 5.7 and 5.8 (Windows binaries included; Mac and Linux build from source). Documentation: https://exarostudio.com/docs/fence-wall-builder