Asset details
A narrow-body twinjet you can fly: mouse-aim controls, take-off and landing with flaps and gear, chase, cockpit and passenger views, opening doors, a full flight deck and cabin, seven liveries and a 24 km demo valley.
A complete narrow-body twinjet airliner that you can fly in Unreal Engine 5, inside and out.
Fly it: - Seven controls in the style of arcade flight games: point the mouse and the aircraft banks and climbs to follow; W/S throttle, A/D steer, F flaps (up, take-off, land), G gear, E doors, V camera. - Take off, fly and land on any runway: lift from airspeed, flaps lower the stall speed, a gentle touchdown lands and a hard one crashes. - Chase camera, a first-person view from the captain's seat, and a passenger window seat over the wing. - Every control moves its surface and its lever together: ailerons, elevators, rudder, flaps, slats, spoilers, nose-wheel steering, retracting gear with its doors, spinning fans and wheels, yoke and thrust levers. - A playable demo map: a 4 km runway in a 24 km valley of farmland and hills ringed by mountains, under volumetric clouds.
The aircraft: - Exterior with panel seams and rivets, swept wings with winglets, two high-bypass turbofans, opening passenger, cargo and service doors. - Full flight deck: yokes, pedals, throttle quadrant, flap and speed-brake levers, glass displays, glareshield panel and overhead panels. - Passenger cabin: 25 rows six abreast with reclining seats, seatback screens, overhead bins, window shades, galleys with carts and ovens, lavatories. - Seven liveries (six fictional airlines and a plain white one to paint your own), switchable per aircraft. - Game-ready: modular packages with LODs, baked PBR materials, designed collision.
Blueprints only: no plugin, no C++, no project settings to change. Every tuning value (thrust, stall speed, rates, mouse sensitivity) is a setting on the placed aircraft.
An original design: no real airline, maker or model is represented.
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