Asset details
A honey-oak grandfather clock with a swinging pendulum, turning hands and moon dial, dropping weights and an opening door. 9 clips, game ready for Unreal, Unity and Godot.
A game-ready grandfather clock at real size (2.05 m tall): a broken-arch bonnet with a carved shell, turned columns, an arched brass dial with arabic numerals and a moon-phase arch, a glazed door showing a lyre pendulum, three brass weights on chains and chime rods, on a scalloped plinth, all in honey oak.
It keeps time. Running swings the pendulum on a two-second beat while the minute hand creeps; TimeLapse runs an hour in twelve seconds (the minute hand goes round, the hour hand moves on, the moon disc turns); WeightsDrop lets the weights fall on their chains as the clock runs down and WindUp winds them back; MoonPhase turns the moon; DoorOpen and DoorClose swing the trunk door on its hinges; Stopped holds still. The hour and minute hands are their own bones, so a game can set them to the real time.
Rigged on 10 bones (pendulum, hour and minute hands, moon disc, three weights, door), with a grip socket on the door lock.
Clips: Idle, Running, TimeLapse, DoorOpen, DoorClose, WeightsDrop, WindUp, MoonPhase and Stopped.
Skeletal mesh, about 22,500 triangles, with baked 2K colour, normal and roughness maps and see-through glass. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
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