Asset details
A French-pattern guillotine in photo-scanned weathered timber with a working mechanism: pull the lever, the iron pincer opens, the blade drops; haul the rope to raise it again. Rigged for Unreal, Unity and Godot.
A game-ready guillotine: 4 m weathered-oak uprights braced on a planked base, a crossbeam carrying an iron pulley, a two-board lunette at neck height, a bench behind it and a wooden bucket in front.
The mechanism works the way the real one did. The weighted mouton carries a slanted steel blade bolted flush to its face and hangs at the top in an iron pincer (the declic). Pulling the side lever opens the pincer and the blade falls in about 0.7 s. A hoist rope runs from the mouton over the pulley to a free end with a stopper knot: it pays out as the blade falls and is hauled down to raise the blade again, when the pincer catches it and the lever resets.
Rigged on 8 bones (mouton, lever, both pincer jaws, the rope's free end) so you can drive any part yourself. Sockets mark the neck in the lunette (socket_neck) and the body on the bench (socket_lie).
Clips: Idle, BladeDrop (lever, pincer, fall: 1.2 s) and BladeRaise (hoist, catch, lever reset: 4 s).
Includes FBX (skeletal mesh plus one FBX per clip for Unreal), a GLB with every clip embedded, and baked 2K colour, normal and roughness maps.
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