Asset details
A glass-front snack and drink vending machine stocked with 20 original-brand products. Every key presses, every slot vends its product into the bin, and the door and push flap open. 36 clips, game ready for Unreal, Unity and Godot.
A game-ready snack and drink vending machine, 1.83 m tall, in satin black with rounded edges, LED strips down both sides of a wide glass window, a blue display, a 12-key keypad, a contactless reader, a bill slot, a coin return and a PUSH delivery flap.
It is stocked with twenty products under invented brands (no real names or logos): crisps and puffs in pillow bags, wrapped chocolate bars, candy bags, four cans and four bottles, each on its own spiral coil with a slot tag.
It is built to be used. Every keypad key presses on its own bone with its own Press clip. Every slot has a Vend clip: the code is keyed, the coil turns once, the front product pushes out, drops into the bin, slides to the middle and tips onto its side. DoorOpen and DoorClose swing the glass door, FlapPush pushes the delivery flap in.
Rigged on 127 bones.
Clips: Idle, DoorOpen, DoorClose, FlapPush, Press0-Press9, PressStar, PressHash, and VendA1-VendE4 (one per slot).
Skeletal mesh, 152,636 triangles, with baked 4K colour, normal and roughness maps. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
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