Asset details
A brushed stainless two-slice toaster with two slices of bread: the lever takes them down, the toast pops up and the browning dial turns. Rigged and animated for Unreal, Unity and Godot.
A game-ready two-slice toaster, 19 cm wide, 29 cm long and 21 cm tall, in brushed stainless steel on a black base.
Two wide slots with raised steel trims, dark element walls and wire guards; two slices of bread with an open crumb and a toasted crust. On the control end: Cancel, Reheat and Defrost buttons, each labelled with an indicator light beside it, the toasting lever in its slot, and a browning dial marked 1 to 6 with a steel cap and pointer.
What moves: LeverDown takes the lever and both slices down together; Toasting holds them down (loops); PopUp springs the toast back up; DialTurn turns the browning dial.
Rigged on 4 bones (root, lever, bread, dial). Clips: Idle, LeverDown, Toasting, PopUp and DialTurn.
One skinned mesh of 35,488 triangles with baked 4K colour, normal and roughness maps. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
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