Asset details
Filled supply sacks of burlap and linen tied at the neck: a stack of three lying slumped on each other with one standing beside them, and a single standing sack. Two separate static meshes, game ready for Unreal, Unity and Godot.
Sacks of corn, beans and flour for a frontier fort's storeroom, a camp, a trading post, a mill or a wagon load of the 1830s, right for the Alamo in 1836 or any western or 19th-century scene.
Filled sacks of coarse burlap and paler linen, slumped where they lie, the necks gathered and tied with cord. The stack has two sacks on the floor, a third lying in the hollow between them and a fourth standing beside them; the single sack stands on its own. Worn and dusty. No lettering or marks.
Two static meshes: SupplySacks (6,998 triangles) and SupplySack (3,036 triangles), each with 2048 px colour and normal maps (the GLB also carries its roughness map), at real-world scale with the origin on the floor. FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.
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