Asset details
A rough pine supply crate in two versions: nailed shut under its battened lid, and opened with straw packing and its lid leaned against one end. Two separate static meshes, game ready for Unreal, Unity and Godot.
Supply crates for a frontier fort, a camp, a trading post or a storeroom of the 1830s, right for the Alamo in 1836, a western town or a 19th-century military depot.
Rough pine boards nailed to cleats on the ends, rope handles through the end boards, and a lid of three boards held by two battens. The closed crate has its lid nailed shut; the open crate is packed with straw, loose stalks standing out of it, and its battened lid leans against one end. The wood is weathered and the edges worn. No lettering or marks.
Two static meshes: SupplyCrate (2,352 triangles) and SupplyCrateOpen (7,000 triangles), each with 2048 px colour and normal maps (the GLB also carries its roughness map), at real-world scale (0.8 x 0.5 x 0.46 m) with the origin on the floor. FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.
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