Asset details
A complete walkable roadside gas station at dusk: a lit canopy over four dispensers, a stocked Food Mart with coffee bar, fountain, coolers and checkout, a price sign, an air machine and a striped lot. Every piece its own game-ready mesh with baked PBR textures and LODs, FBX and GLB.
Pull off the highway, fill up under the canopy and walk into the store.
The store: a brick and block convenience store with a lit FOOD MART fascia, a glass storefront and automatic double doors that open as you walk up. Inside, troffer lights over stocked gondola aisles, glass-door coolers full of drinks, promo hangers and shelf tags, a coffee bar with brewers, decanters, airpots, cappuccino buttons, condiments and a lit menu bulkhead, a six-flavor fountain with its ice lever and printed (made-up) soda badges, an ice cream freezer, a chip rack, an ATM with a lit teller screen, keypad and card reader, and a checkout counter with register, card terminal, lottery case and store notices. The floor shows traces of use: a mat at the door, scuffs and dropped receipts.
The forecourt: a lit canopy with a made-up RIDGE brand band over two islands, four dispensers with printed screens, keypads and grade buttons, nozzles on hoses, crash posts and a PUSH TO STOP switch, a windshield service center bolted to each column's brick wrap (squeegee in blue fluid, towels, waste bin) and a fire extinguisher on each column. By the road, a brick-based price sign with LED digits; at the west fence, a coin-op air machine with its coiled hose and bollards.
The lot: faded parking paint, an accessible stall with its symbol, hatch bars, wheel stops and arrows, and a crossover SUV (white, with a navy repaint in the level).
Every piece is its own mesh in its own category folder (store exterior with its door rig and clips, store interior, canopy, dispenser, price sign, air machine, fire extinguisher, SUV, parking paint pieces), with baked PBR textures (color, normal, roughness, metalness, occlusion) and LODs, as FBX and GLB; every texture is stored once in a shared Textures folder. Printed legends, labels and small hardware are baked into the maps, so the pieces stay light.
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