Asset details
The remains of a carved limestone altar: moulded plinth, panelled front with a raised cross, toothed cornice and table slab, broken on a jagged line, with fallen cornice and rubble. Game ready for Unreal, Unity and Godot.
What is left after the roof came in. A carved limestone altar stands whole at one end, its moulded plinth, panelled front with a raised cross, toothed cornice and table slab intact, and falls away along a jagged break to the plinth at the other, the carving stopping where the stone does. A length of the cornice and the rubble from the break lie where they fell.
Right for ruined churches and missions, abandoned monasteries, battlefields, graveyards and fantasy dungeons. About 1.7 m across with its rubble and 1.0 m high, on the ground at the origin. The back is plain, to stand against a wall.
15,000 triangles, PBR materials (colour and normal maps; the GLB also carries its roughness map). FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.
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