Asset details
Four old long-hafted digging tools: a forged iron pick, a mattock, a long-handled round-point shovel and a square T-handled spade. Four separate static meshes, game ready for Unreal, Unity and Godot.
The tools that dug every ditch, trench, grave and mine: a double-pointed iron pick and a pick-and-adze mattock on heavy eyes with 0.9 m ash hafts, a dished round-point shovel on a long ash shaft and a square digging spade with a T handle. Old dark iron and worn wood, nothing modern about them.
Right for fort building and sappers, gold rushes, mines, graveyards, farms and any period from the 18th century on. Each stands along Z with its base at the origin, so it is easy to put in a hand socket or lean on a wall.
5,772 triangles across 4 meshes, PBR materials (colour and normal maps; the GLB also carries its roughness map). FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.