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Type III Ambulance (Rigged & Animated: Flashing Lights, Stretcher, Opening Doors)

A Type III ambulance on a van cutaway with flashing warning lights, a detailed patient compartment and a stretcher that rolls out of the back on its own legs. Every door, the hood, the compartment doors and the steering move. Rigged for Unreal, Unity and Godot.

A game-ready Type III ambulance, 7.3 m long: a square aluminium patient module on a heavy-duty van cutaway, in fleet white with a red reflective band, stars of life and mirror-reversed AMBULANCE lettering across the front of the box so it reads the right way round in a driver's mirror.

The warning lights flash in the engine, not in a baked video: red heads in quad flash, white and amber heads, scene floods and intersection lights, each lens on its own material driven by the engine's clock. The Unreal Blueprint switches the warning bank and the scene lights on and off (WarningLightsOn/Off, SceneLightsOn/Off); the Unity package carries a component that does the same.

Open the rear doors and the patient compartment is fitted out the way a real one is: a powered-style stretcher on its floor mount, a squad bench with lap belts, an attendant seat, glass-fronted supply cabinets with labelled bins, a patient monitor with live-looking ECG, SpO2 and respiration traces, oxygen and suction outlets, a sharps box, a glove box, IV hooks, a switch panel and ceiling lights. The outside compartments hold oxygen cylinders and a trauma bag.

The cab is a full-size cutaway: a hood over a V8 with valve covers, intake, plug leads, serpentine belt, radiator, fan and hoses, cab seats, a dashboard with gauges, a rear-view mirror and west-coast mirrors with spot mirrors. The chassis has dual rear wheels on leaf springs, front disc brakes, a fuel tank and the exhaust.

Rigged on 28 bones, so you can drive any part yourself. Clips: Drive and Reverse (loop: one wheel turn per second), SteerLeft, SteerRight, CentreFromLeft, CentreFromRight, TurnLeft, TurnRight, DoorFLOpen, DoorFLClose, DoorFROpen, DoorFRClose, HoodOpen, HoodClose, SideDoorOpen, SideDoorClose, RearDoorsOpen, RearDoorsClose, an open and close clip for each of the four outside compartments, CotUnload, CotLoad and PatientUnload (the doors open and the stretcher rolls out and drops its legs). Sockets mark the driver, passenger, attendant, bench and patient places, the siren and the exhaust. The stretcher also ships on its own as a carryable sub-asset.

Includes FBX (skeletal mesh plus one FBX per clip for Unreal), a GLB with every clip embedded, baked 4K colour, normal and roughness maps with a separate decal set, and fitted collision in the Unreal pack. 137,126 triangles at LOD0; LOD1 to LOD4 FBX and GLB files at 66,314, 33,272, 13,037 and 4,642 triangles ship beside it (the Unreal pack carries LOD0).

  • ambulance
  • emergency vehicle
  • ems
  • paramedic
  • stretcher
  • hospital
  • flashing lights
  • siren
  • vehicle
  • truck
  • rigged
  • animated
  • game ready
Type
3D Assets
Category
Vehicles
Price
$19.99 USD, one-time
Formats
FBX (skeletal mesh + one file per clip), GLB (all clips embedded), PNG textures
Works with
Unreal, Unity, Godot
Rig
Mechanism rig, one bone per moving part
Animations
29
Creator
Hawke Originals
Updated
October 2026