Asset details
A WWII-style single-seat square-wingtip fighter you can fly in Unreal Engine 5: retracting gear, flaps, a working canopy, turning propeller, linked flight controls and a fitted cockpit. Game-ready packages with LODs and fitted collision; FBX and GLB included.
A WWII-style square-wingtip fighter built game-ready and flyable: an early-war single-seat fighter with near-square wingtips, a framed greenhouse canopy and a strut-braced tailplane, in a grey-green splinter scheme over light blue with a sprayed mottle and our own crosses and number. Unbranded: no maker's or type name, and every marking is invented.
Fly it: the Unreal pack includes a flyable pawn on a runway demo map; the mouse flies where you point, W/S throttle and brakes, A/D steer on the ground, F flaps, G gear, E opens the canopy, V cycles the chase camera and the cockpit view.
Built in: a framed greenhouse canopy hinged to the side, radiator baths under the wings, cannon blisters and a fitted cockpit (panel, dials, gunsight, stick, rudder pedals, throttle, seat with harness). Polished, weathered skin with panel seams, flush rivets, exhaust soot, oil and walkway wear and small service stencils.
Game-ready to wire up: every control surface, the gear, flaps, canopy, propeller and cockpit controls move on their own bones, with pilot sit and exit sockets.
Clips: AileronRoll, BoardClose, BoardOpen, CanopyClose, CanopyOpen, ElevatorPitch, EnginesRun, FlapsExtend, FlapsRetract, GearExtend, GearRetract, RudderYaw, SteerLeft, SteerRight, Taxi, ThrustLeversAdvance and WheelsRoll.
Packages: exterior and cockpit, each with its rig, clips, LODs and fitted collision. Baked colour, normal, ORM and emission maps. Unreal projects for UE 5.5, 5.6, 5.7 and 5.8 (Blueprints, Anim Blueprints, physics assets and the flight demo map), plus FBX and GLB.
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