Asset details
Three game-ready eastern cottonwood trees, 20-23 m tall: massive grey furrowed trunks dividing low into heavy limbs under broad open crowns of bright green triangular leaves. Static meshes for Unreal, Unity and Godot.
Big riverside shade trees for river banks, creek bottoms, ranch yards and open-world landscapes: the cottonwood that lines the rivers and draws of Texas and the American Southwest, right for frontier towns, missions and Alamo-era scenes.
Three variants (A, B, C), each grown from its own seed so a stand never repeats: about 20-23 m tall and as wide, a buttressed trunk dividing low into a few heavy ascending limbs under a broad, open crown. The bark is a photo-scanned CC0 furrowed grey bark tiling at true scale; the leaves are broad triangular coarse-toothed cottonwood leaves drawn into a leaf-card atlas (alpha mask, colour, normal and roughness).
40,000 triangles per tree (120,000 for all three), one mesh per tree with a bark and a leaf material, origin at the foot of the trunk, real-world scale in metres. Simple trunk collision boxes are included (collision.json). Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.