Asset details
Three game-ready dead-wood props: an old cut cottonwood stump, a mesquite stump cut across its three crooked trunks, and a fallen 7 m log. Static meshes for Unreal, Unity and Godot.
Dead wood for river bottoms, brush country, cleared land, ranches, frontier towns, missions and Alamo-era scenes, Texas and American Southwest landscapes and any open-world forest floor.
Three pieces: an old cottonwood stump about 2 m across at its buttressed foot, cut flat at knee height; a mesquite stump cut across its three crooked trunks where they part from one base, each with its own ringed cut face; and a fallen cottonwood log about 7 m long lying on the ground, its butt sawn and its limbs broken off to stubs. Photo-scanned CC0 bark at true scale (grey-brown furrowed cottonwood, dark mesquite) and weathered grey end grain with growth rings on the cuts.
788, 1,754 and 3,397 triangles (5,939 for all three), one mesh per piece, origin on the ground, real-world scale in metres; each sits a few centimetres into the ground so no seam shows on uneven terrain. Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.