Asset details
Three game-ready southern live oak trees, 13-16 m tall and up to 20 m wide: a short massive trunk splitting low into long, heavy sweeping limbs under a dense evergreen canopy. Static meshes for Unreal, Unity and Godot.
The great spreading shade oak of Texas and the American South: for ranch yards, plazas, river bottoms, plantations, frontier towns, missions and Alamo-era scenes and open-world landscapes.
Three variants (A, B, C), each grown from its own seed: 13-16 m tall and 16-20 m across, a short, massive buttressed trunk splitting low into long, heavy limbs that sweep out near horizontal, under a dense canopy of small, leathery evergreen leaves drawn into a leaf-card atlas (alpha mask, colour, normal and roughness). The bark is a photo-scanned CC0 furrowed bark at true scale.
39,846, 32,338 and 34,856 triangles (107,040 for all three), one mesh per tree with a bark and a leaf material, origin at the foot of the trunk, real-world scale in metres. Simple trunk collision boxes are included (collision.json). Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.