Asset details
Three game-ready prickly pear cactus clumps, 0.6 to 1.3 m: round blue-green pads growing from pads, painted areoles and spines, red fruits or yellow flowers, and an old clump on a woody trunk. Static meshes for Unreal, Unity and Godot.
Desert scrub for Texas and American Southwest landscapes, ranches, frontier towns, missions and Alamo-era scenes, roadsides and open-world deserts.
Three clumps of prickly pear (Opuntia): a small one about 0.6 m tall with a red fruit, a medium one about 0.75 m with yellow flowers, and a large old clump 1.3 m tall and 1.6 m across on a short woody trunk, its top rims set with red-purple fruits. Every pad is a round-topped flat pad growing at an angle from the rim of an older one, each in its own plane, all one connected surface. The skin is a seamless blue-green tiled texture at true scale with felted tan areoles and straw-yellow spines (colour, normal and roughness/metal maps).
6,000, 12,000 and 20,000 triangles (38,000 for all three), one mesh per clump, origin on the ground at the clump's centre, real-world scale in metres. Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.