Asset details
Two game-ready honey mesquite trees, about 7 m tall: crooked leaning trunks from one base and an airy crown of feathery yellow-green leaves. Static meshes for Unreal, Unity and Godot.
The thorny scrub tree of Texas brush country and the American Southwest: for ranches, desert flats, creek banks, frontier towns, missions and Alamo-era scenes and open-world deserts.
Two variants (A, B), each grown from its own seed: about 7 m tall and 7-9 m across, several crooked trunks leaning out from one base into zig-zag limbs and an open, airy crown the sky shows through. The leaves are feathery bipinnate mesquite leaves (long narrow leaflets, yellow-green) drawn into a leaf-card atlas (alpha mask, colour, normal and roughness); the bark is a photo-scanned CC0 furrowed bark at true scale.
7,480 and 7,223 triangles (14,703 for both), one mesh per tree with a bark and a leaf material, origin at the foot of the trunks, real-world scale in metres. Simple trunk collision boxes are included (collision.json). Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.