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Mesquite Tree Set

Two game-ready honey mesquite trees, about 7 m tall: crooked leaning trunks from one base and an airy crown of feathery yellow-green leaves. Static meshes for Unreal, Unity and Godot.

The thorny scrub tree of Texas brush country and the American Southwest: for ranches, desert flats, creek banks, frontier towns, missions and Alamo-era scenes and open-world deserts.

Two variants (A, B), each grown from its own seed: about 7 m tall and 7-9 m across, several crooked trunks leaning out from one base into zig-zag limbs and an open, airy crown the sky shows through. The leaves are feathery bipinnate mesquite leaves (long narrow leaflets, yellow-green) drawn into a leaf-card atlas (alpha mask, colour, normal and roughness); the bark is a photo-scanned CC0 furrowed bark at true scale.

7,480 and 7,223 triangles (14,703 for both), one mesh per tree with a bark and a leaf material, origin at the foot of the trunks, real-world scale in metres. Simple trunk collision boxes are included (collision.json). Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.

  • mesquite
  • honey mesquite
  • tree
  • desert tree
  • scrub
  • brush
  • texas
  • southwest
  • desert
  • mexico
  • frontier
  • western
  • ranch
  • landscape
  • nature
  • vegetation
  • foliage
  • game ready
  • pbr
  • static mesh
Type
3D Assets
Category
Garden & Landscaping
Price
$3.99 USD, one-time
Formats
FBX (static mesh), GLB (static mesh), PNG textures (colour, normal, roughness)
Works with
Unreal, Unity, Godot
Creator
Hawke Originals
Updated
October 2026