Asset details
Three game-ready pecan trees, about 25 m tall: a tall straight trunk with grey-brown furrowed bark under an upright oval crown of pinnate leaves. Static meshes for Unreal, Unity and Godot.
The tall nut tree of Texas river bottoms and Southern farms: for creek and river banks, orchards, homesteads, ranches, frontier towns, missions and Alamo-era scenes and open-world landscapes.
Three variants (A, B, C), each grown from its own seed: 24-26 m tall and 14-18 m across, a tall straight trunk rising into an upright oval crown of ascending limbs, with pinnate compound leaves of long, serrate leaflets drawn into a leaf-card atlas (alpha mask, colour, normal and roughness). The bark is a photo-scanned CC0 grey-brown furrowed bark at true scale.
40,000 triangles per tree (120,000 for all three), one mesh per tree with a bark and a leaf material, origin at the foot of the trunk, real-world scale in metres. Simple trunk collision boxes are included (collision.json). Static meshes: FBX for Unreal and Unity and GLB for Godot, three.js and glTF importers, with PNG textures.