Asset details
A generic T-tail super-midsize business jet you can fly in Unreal Engine 5: animated airstair, retracting gear, flaps, spoilers, pivot-door reversers, a full glass flight deck and an eight-seat cabin with galley and lavatory. 87 clips, game-ready packages with LODs; FBX and GLB included.
A generic super-midsize business jet built game-ready and flyable: a long pointed nose, big oval cabin windows, a swept wing with winglets, a T-tail and two turbofans on stub pylons on the aft fuselage. Unbranded: no maker's or type name, and the registration and schemes are invented.
Board it and fly it: the Unreal pack's demo map starts you on foot beside the aircraft. Walk up the airstair and down the cabin, press E to take a seat or work what is near you, and fly from the captain's seat; stopped on the ground, E stands you up again. In flight the mouse flies where you point, W/S throttle and brakes, A/D steer on the ground, F flaps, G gear, V cycles the chase camera and every seat's view.
Built in: an airstair door that swings down to the ramp with its treads and folding handrails, an over-wing emergency exit and a baggage door; a glass flight deck with four displays, yokes, rudder pedals, thrust levers, reverser levers, flap, gear and speed brake levers and seats on tracks; and an eight-place cabin in tan leather and walnut with a refreshment galley, fold-out tables, a divan, drawers, window shades and an aft lavatory.
Game-ready to wire up: every control surface, the gear and its doors, reversers, fans, doors, seats and cabin fittings move on their own bones, and each of the ten seats has sit and exit sockets. Each seat turns, slides, reclines, with a footrest, folding armrests and a working belt.
87 clips, among them GearRetract, FlapsExtend, SpoilersDeploy, ReversersDeploy, DoorOpen_L1, AileronRoll, ElevatorPitch, RudderYaw, ThrustLeversAdvance, SeatsRecline, SeatsSwivelAft, TablesDeploy, GalleyDrawersOpen, WindowShadesClose, LavDoorOpen, ToiletFlush, FaucetOn and CoffeeBrew.
Packages: exterior, flight deck, cabin shell and cabin seats, each with its rig, clips, LODs and collision. Baked colour, normal, ORM and emission maps, and five paint schemes in Unreal. About 875,000 triangles at LOD0 across all packages.
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