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Thirty American diner and fast-food classics for restaurants, diners, kitchens, food trucks and fairground scenes: burgers and sandwiches, steaks and ribs, fried food, pizza, breakfast and sides. Each is one static mesh with one PBR material baked from a sculpted high build, and an LOD chain.
Built for counters, tables, trays and grills, at real-world scale.
Burgers and sandwiches: cheeseburger, hamburger, double cheeseburger, bacon cheeseburger, hot dog with mustard, corn dog, grilled cheese, club sandwich and a burrito.
Grill and barbecue: ribeye, New York strip and T-bone steaks with crosshatched grill marks, and a rack of sauced BBQ ribs.
Fried: french fries in a carton, onion rings, a fried chicken drumstick, chicken tenders, buffalo wings, mozzarella sticks and tater tots.
Pizza: a whole pepperoni pizza, a cheese slice and a pepperoni slice.
Breakfast: a pancake stack with syrup and butter, bacon strips, a fried egg and a buttermilk biscuit.
Sides: a loaded baked potato, a soft pretzel with salt and a square of cornbread.
Every food was sculpted at high detail and baked onto a lean game mesh (colour, roughness, normal and AO maps), so sear, breading, crumb and crust detail stays in the textures at a fraction of the triangles. LOD0 to LOD3 are in the FBX with switch screen sizes for Unreal and Unity. FBX and GLB.
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